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Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Friday, May 4, 2012

PS Access episode 32 stars Sniper Elite V2

As well as Crysis 3, Medal of Honor Warfighter and Battlefield 3 DLC

The latest episode of weekly HD PS3 video show Access is out now on the PlayStation Network.


Access (PS3) Screenshot
Episode 32 stars Sniper Elite V2 as Game of the Week, and the Access team visits EA's recent London showcase to check out Crysis 3, Medal of Honor Warfighter and the upcoming Battlefield 3 DLC.

There's also a round-up all of the latest PS3 news and PS Store content.

Since launching in September 2011 as the successor to FirstPlay, PlayStation Access TV has become the most popular free download on the PlayStation Network.

Company of Heroes 2 details: New engine, 'True Sight' and snow

How Relic is 'making the best better'...

Relic Entertainment's Company of Heroes was and still is one of the finest real-time strategy games ever created, and - thankfully - a sequel is in the works. Given THQ's recent troubles and cuts at Relic we were starting to think it would never happen.

Company of Heroes 2 ScreenshotPC Gamer, which revealed the sequel yesterday, has now posted up details on how Relic will be following up its lauded RTS.

According to mag CoH2 will use a vastly improved version of the first game's Essence 3 engine and feature a revamped line of sight mechanic called True Sight.
Have a look at the full details below:
  • Company of Heroes 2 will take place on the Russian front, with players controlling the Soviets as they battle the invading Nazi forces.
  • Snow plays a major part on the battlefield, falling and melting dynamically, and slowing your soldiers and tanks based on its depth.
  • The game runs on the Essence 3 engine, the latest version of the graphics engine Relic have been updating and expanding upon for years.
  • The cover system has been revamped, to function more realistically and allow soldiers to vault over obstacles.
  • Line of sight plays a large tactical role, with the game's fog of war based on what your soldier's can actually see. Relic call this system "True Sight", and it causes areas of the map to be grayed out and enemies within turned invisible by buildings, items of cover, or dropped smoke grenades.
  • The Normandy landing that opened Company of Heroes (and Saving Private Ryan, one of its key inspirations), was the 23rd biggest battle of World War 2. "13 of the 15 bloddiest battles" happened on the Eastern front, points out Company of Heroes lead designer, Quinn Duffy. The game should represent those battles and their vicious scale, as much as it does minute infantry tactics.
  • Just like the original, the scenery is highly destructible, and you'll be given control of plenty of tanks and other explosive equipment. That includes barn-burning flamethrowers.
  • There will be multiplayer, but Relic aren't ready yet to talk about it.
  • The game is due out 2013.
Tip: If you haven't played the first Company of Heroes and live in the UK pick up the next issue of PC Gamer, which comes with a free copy of the game. Order it here and you'll get it delivered direct to you.

Keith Vaz calls for 'closer scrutiny of aggressive FPS games'

Labour MP goes on the attack again

Keith Vaz, Labour MP for Leicester East, has renewed his campaign against violent games.

Vaz requested that the House of Commons hold a debate on violent games, slammed European classification body PEGI, and called for tighter restrictions on content.

As reported by Edge, the source of Vaz's inspiration is Anders B
ehring Breivik, who's currently standing trial for the murders of 76 people in Norway last year, and referenced both World of Warcraft and Call of Duty in his testimony.

Vaz asks:

That this House is reminded of the consequences of the ineffectual Pan European Game Information (PEGI) classification system for video games following the testimony of Anders Breivik about the tragic events in Norway in July 2011; notes that in his submission of evidence to the court Breivik describes how he trained for the attacks using the video game Call of Duty: Modern Warfare; is disturbed that Breivik used the game to help hone his `target acquisition' and the suggestion that the simulation prepared him for the attacks; is concerned that PEGI as a classification system can only provide an age-rating and not restrict ultra-violent content; recognises that in an era of ever-more sophisticated and realistic game-play more robust precautions must be taken before video games are published; and calls on the Government to provide for closer scrutiny of aggressive first-person shooter video games.

In November last year Vaz tabled an Early Day Motion calling for the BBFC to tighten its rating restrictions. He also used it to link terrorist activities in Modern Warfare 3 with the July 7, 2005 London bombings.

Jaffe: 'God of War Ascension isn't watered down by multiplayer'

Series creator gives Sony's prequel the thumbs up

Outspoken God of War creator David Jaffe has offered his opinions on God of War: Ascension, the new prequel being developed by Sony's Santa Monica Studio, and he's impressed.

Speaking to IGN Jaffe responded to concerns surrounding newly revealed with a showing of support.

"I think it looks cool," he said. "It looks like another great, impeccably executed Sony Santa Monica game."

"I think that anger is well deserved for people who have felt that way for certain games, but I think so far -- you know what I was Tweeting about was -- Sony Santa Monica, and certainly that team, really hasn't done anything ever to let people down as game developers."

Jaffe admitted that although concerns about the effect multiplayer could have on the traditionally single player experience, he hasn't seen anything that worries him so far.

"If it turns out to be the case that the single player is watered down because of it, then I think they have some justification. But I don't see any evidence of that, and I don't see evidence of that based on the team they are."