EA adopts new Dimensional Imaging software to boost player likeness
We can expect to see more lifelike characters in upcoming EA games like FIFA 13 if the hype surrounding new tech adopted by the publisher lives up to its promise.
Mike Harrison, director of EA Capture at Electronic Arts, said: "We
recognised a few years ago that raising the quality of facial appearance
was an increasing priority for our game teams. Working closely with
Dimensional Imaging has allowed us to develop a highly accurate 3D
facial capture pipeline that is now so efficient that we can apply it to
more characters than we ever thought possible."
Dimensional Imaging CEO Colin Urquhart added: "The relentless
increase in the quality of computer graphics makes it ever more
necessary to capture real life human likenesses in order to create
believable virtual characters, but this process has traditionally been
very time consuming for video game development.
"EA was one of the first developers to recognize the need for
improved capture workflows, and working with them since EA Sports FIFA
10 has been instrumental in helping Dimensional Imaging to develop a
product suite that is now suitable for even the most demanding
development pipelines in the business."
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