Dedicated servers, Call of Duty Elite, combating online cheats and more

Call of Duty is arguably gaming's biggest franchise, but it's fair to
say sections of the PC crowd have felt let down by the series in a
number of respects, perhaps most recently with CoD Elite's
no-show on the platform and the
late arrival of DLC.
With that in mind, our friends at
PC Gamer
grilled Treyarch studio head Mark Lamia on the tricky creative,
technical and customer service decisions the developer's facing with
Black Ops 2. Here are a few excerpts:
Lamia on dedicated servers: "We had it with Black Ops, so the
architecture exists. But we haven't yet announced exactly what that
setup is going to be... We like the flexibility, just philosophically,
of the dedicated server. We also like our game to be played the way we
spent the last couple of years making it, and try to find that happy
medium between the two."
Lamia on combating cheats: "We know it's a huge issue in PC gaming,
for online gaming. We've been working on proprietary schemes, we're not
just relying on the commercial schemes ... We have a lot of experience,
especially after Black Ops, seeing what people were doing to the game,
and... we are going to try to make it fun for as many people as
possible."
Lamia on Call of Duty Elite for Black Ops 2: "It's one that
Activision has to answer for us... Our engine's really well-integrated
with all that stuff... It takes advantage of Elite pretty nicely."
Head over to
PC Gamer for the full interview, in which Lamia also tackles questions on LAN play and a potential beta.